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	<title>Comments on: OrbLand</title>
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	<link>http://hendi.name</link>
	<description>Der Blog von Hendrik Richter</description>
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		<title>By: FreDDy</title>
		<link>http://hendi.name/orbland/comment-page-1/#comment-38398</link>
		<dc:creator>FreDDy</dc:creator>
		<pubDate>Wed, 19 Oct 2011 03:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://hendi.name/?page_id=381#comment-38398</guid>
		<description>Please release a touchpad version of the game! I love playing it on pre 2. In know a lot of people would appreciate it. Thank you.</description>
		<content:encoded><![CDATA[<p>Please release a touchpad version of the game! I love playing it on pre 2. In know a lot of people would appreciate it. Thank you.</p>
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		<title>By: hendi</title>
		<link>http://hendi.name/orbland/comment-page-1/#comment-37823</link>
		<dc:creator>hendi</dc:creator>
		<pubDate>Mon, 24 May 2010 16:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://hendi.name/?page_id=381#comment-37823</guid>
		<description>Hi Dan, thanks for your feedback, it&#039;s really appreciated! Btw, I love your remixed music player!

&gt; Select Level
You&#039;re right that this may cause confusion. In the full version we&#039;re using a completely new level chooser which doesn&#039;t have this problem. If I get some spare time I will definitely update the demo with the new level choser, though at the moment we&#039;re busy preparing some updates for the full version :)

&gt; Resume Game
Actually the &quot;Start Game&quot; button in the main menu does that: it takes you to the last played level. But it&#039;s true that this button&#039;s naming isn&#039;t very clear. In the full version the levels aren&#039;t completely linear as in the demo version, so it&#039;s not clear what would be &quot;the last level they did not complete&quot; since there may be different ones. That&#039;s the reason why we chose to go to the last played level, to get a consistent behaviour.

&gt; No Popup
There are levels and situations where you can die right from the start. In these cases I find it very annoying when you die all the time without some time to relax and have a look at that level. Though we could detect these cases and only show the popup then, but for me personally it&#039;s important to have a consistent behaviour, that&#039;s the reason why we decided to show the popup all the time. Also, it looks nice, doesn&#039;t it? ;-)</description>
		<content:encoded><![CDATA[<p>Hi Dan, thanks for your feedback, it&#8217;s really appreciated! Btw, I love your remixed music player!</p>
<p>&gt; Select Level<br />
You&#8217;re right that this may cause confusion. In the full version we&#8217;re using a completely new level chooser which doesn&#8217;t have this problem. If I get some spare time I will definitely update the demo with the new level choser, though at the moment we&#8217;re busy preparing some updates for the full version :)</p>
<p>&gt; Resume Game<br />
Actually the &#8220;Start Game&#8221; button in the main menu does that: it takes you to the last played level. But it&#8217;s true that this button&#8217;s naming isn&#8217;t very clear. In the full version the levels aren&#8217;t completely linear as in the demo version, so it&#8217;s not clear what would be &#8220;the last level they did not complete&#8221; since there may be different ones. That&#8217;s the reason why we chose to go to the last played level, to get a consistent behaviour.</p>
<p>&gt; No Popup<br />
There are levels and situations where you can die right from the start. In these cases I find it very annoying when you die all the time without some time to relax and have a look at that level. Though we could detect these cases and only show the popup then, but for me personally it&#8217;s important to have a consistent behaviour, that&#8217;s the reason why we decided to show the popup all the time. Also, it looks nice, doesn&#8217;t it? ;-)</p>
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		<title>By: Dan</title>
		<link>http://hendi.name/orbland/comment-page-1/#comment-37821</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 14 May 2010 18:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://hendi.name/?page_id=381#comment-37821</guid>
		<description>After playing with the demo a bit I have a few suggestions:

-  On the &quot;Select Level&quot; screen provide a button to allow you to start a game at that level.  It took me awhile to figure out that I had to go back to the main screen and tap &quot;Start Game&quot;.

-  Have a &quot;Resume Game&quot; button on the main screen so people can automatically resume at the last level they did not complete.

-  When you die, do not issue a popup.  Just restart the level automatically.  If the user wants to exit, they can just swipe backwards in the gesture area.</description>
		<content:encoded><![CDATA[<p>After playing with the demo a bit I have a few suggestions:</p>
<p>-  On the &#8220;Select Level&#8221; screen provide a button to allow you to start a game at that level.  It took me awhile to figure out that I had to go back to the main screen and tap &#8220;Start Game&#8221;.</p>
<p>-  Have a &#8220;Resume Game&#8221; button on the main screen so people can automatically resume at the last level they did not complete.</p>
<p>-  When you die, do not issue a popup.  Just restart the level automatically.  If the user wants to exit, they can just swipe backwards in the gesture area.</p>
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